Balance Changes (2/9)
News By Clash Royal 2016-02-09 12:59:41
Mini P.E.K.K.A: Hitpoints increased by 3%
– Mini P.E.K.K.A’s usage is quite low at the top, which is unfortunate for such a charismatic character; this little buff will hopefully make it a more enticing card.
: Attack speed increased to 1.5 seconds (from 1.6 seconds)
– feels a bit clunky and needs some love.
: Hitpoints increased by 5%
– is underused in the late game due to a couple of more enticing tank options ( and P.E.K.K.A). More hitpoints should make him a solid option again.
: Spawns 4 when destroyed (from 6 )
– is the most popular card among top players. You get too much defensive value for 3 .
: Lifetime increased to 30 seconds (from 20 seconds)
– We undershot the ’s power a bit when re-working it. Adding 10 seconds to its lifetime should improve this.
: Attack speed increased to 1.6 seconds (from 1.7 seconds)
– is still one of the least used in the game – give him a chance!
: Damage decreased by 25% and cost reduced to 4 (from 5 )
– has played second fiddle to the for too long! Lower damage and cost should make her quite different and a more flexible choice.
: Damage increased by 7%
– is also one of the least used in the game. A little damage boost should bring it back into contention.
: Deployment time increased to 5 seconds (from 3 seconds)
– can be a very challenging card to deal with among low-mid level players. A longer deploy time should make it less frustrating to face.
Zap: Damage increased by 6%
– Zap hasn’t seen much use. A bit more damage will hopefully make it a more viable choice.
Arena 3-7 : Now contain more and , cost a few more , but are overall better value! (changed on 2/5)
– Late game card progression is a bit too slow and could do with a boost.