Get to Arena 5 with this Pushing Deck
Guides By Clash Royal 2016-04-25 06:20:11
Overarching Royale Knowledge Every Player Should Know:
- Patience will be your finest weapon when playing Royale. I have battled a 2 minute silence in game only to play a hand at the 1 minute mark to win. Remember – a draw is better than losing . Wait it out.
- “Luring” or “Drawing” are general terms that imply placing down towards the center of your two crown towers. This does two things: Draws the enemy units into the middle of your deck, away from your crown towers. Secondly, it utilizes the attack damage of both of your crown towers as well as your Castle in attacking enemy units. You will not rise in Clash Royale if you cannot learn this strategy.
- “Baiting” is a term that refers to purposely placing a certain card (usually one of lower cost) to “bait-out” or bluff the other player into panicking and wasting a spell card or high-cost/quality card. This strategy doesn’t always work. Your enemy may be just as knowledable as you and call your bluff. It’s a matter of timing. When the timer falls below 1 minute and the tempo of the game pick-up, this is where I have noticed that many players make mistakes. Take advantage of this opportunity to crush one of their Crown Towers. Sometimes it comes down to whoever makes the first mistake.
Strengths:
Archers – The archers card has had a power spike that should be noticed by most players. At a level 9 in my deck, they play an important role backing up my or luring Minion Hordes into the middle of both of my crown towers. I obviously prefer the latter, where my archers can be most effective. Sometimes, if I know my enemy has a card then I’ll purposely sacrifice my low cost to bait the . I will then place either behind my or the Mini P.E.K.K.A. These strategies we will discuss later.
Spear – The trademark of any quality Clash Royale players. These little guys can be worked into any strategy which makes them perfect for any number of things. I will use them to start the game if they appear in my beginning hand. Doing this only eats up 2 and there is a chance that the enemy doesn’t have any other 2 card in their hand – forcing them to play a 3+ card which puts them at a deficit already. They are also perfect for luring the or any Tank into the center of your arena. However, do not place Spear down to lure a or a . Any card that does AOE damage will only stall your enemy for a split second.
– Let’s be perfectly honest here, Super Cell got this one right when they created this Tower Card. The ’s hitpoints at Level 6 is 1440. This Tower not only serves to wipe out any spawn decks that you may come across, it can survive several bombings and vanquish entire Barbarian groups. When I place this card down I am usually comfortable knowing I don’t have to watch one of my lanes as closely. I can focus on driving down one lane while my clears hordes that come from the other side. Beware the enemy’s when playing this card. Make sure you have a ready if you plan to save it.
– Ah, what isn’t glorious about a fiery molten filled-ball hurtling towards an enemy tower at the last second to score a buzzer-beating victory?!? I love the . I know, many players claim over this marvelous card, but I am not one of them. For the damage output the can do it’s more than generous with its cost. While the Arrow card is a highly effective card against Spear , , and Minion Hordes; it cannot destroy higher level . A high level can incinerate Barbarian clusters, , and Witches. These , if left unchecked, can do serious damage to any crown tower. Take the , you’ll thank me later.
– The bread and butter of this deck. There are so many ways to utilize the card with the other in our deck. I will share with you a couple of those strategies. First, when I place my card intially I tend to place it far back by my Castle. This way, it gives me extra time for my to collect and I can back up my with Archers or a Mini P.E.K.K.A. For me, who cares if it takes awhile for my to get to the enemy’s side? I am confident in my abilities and to counter whatever play they have. Remember what I said above – patience is your key to most Royale victories. If my happens to make it to the enemy’s side, I make sure that he draws all the aggro from enemy towers/. Here is where the timing is so important – insert . You can’t wait too late to place the because your will already be dead which renders your useless. You want to place this card when the is about half health. I tend to place the on the outskirts of my lane so that he rushes towards the enemy crown tower. Usually, your will be able to get 2 or 3 hits on the enemy before your is gone, and your begins to draw aggro until he’s destroyed.
– Just like Spear , this card is used in almost every player’s deck. The reason is because of the shredding potential to tank . The is the classic play for wiping out an enemy Tank card. As long as you’ve baited whatever spell card the enemy is using, the will do its work successfully. That is its number 1 usage strategy. However, I have used the as a rush to my enemy’s crown tower. I highly discourage you from trying this unless you are out of other options or you see the perfect opening for this play. I will place two or three in one lane to try and bait the enemy to spend more than me. Even if this happens, the stars really must align for this to work because if the enemy was holding onto an Arrow card, your play never had a chance. So, if they’ve spent more AND played their Arrow card, I will drop my on the other side and watch as they devastate the enemy crown tower. When this happens it’s appropriate to begin spamming your Taunts at the enemy. Really, they deserve it.
Mini P.E.K.K.A. – High damage and medium tankability makes this card a favorite of mine. I have used him to take down Golems and Giants. He packs a punch with every swing of his sword, and if supported well by Archers or , can be effectively deadly to any enemy crown tower. At a Level 6 my Mini P.E.K.K.A. can take down a fully charged .
– Our crown tower taking champion. Like I was saying above when speaking about the ’s strengths, I always pair my with my when I can. However, the can be effective on his own as well. I talked heavily about baiting and luring, when done correctly the can be free to pummel a crown tower without any resistance from the enemy. This usually occurs during Double and my enemy tries to rush one lane in a frantic attempt to win. The is a card that should be considered for every deck strategy.
Weakness:
In this guide, I’ll give you a general understanding of the weaknesses of this deck. One of these weakness is the tendency for this deck to Draw matches instead of Win them. I say this ony because this deck is utilized for Controlling the Arena Field. You are not pinning your victory on offensive or defense alone, rather you are waiting for your opponent to make the mistake so you can play that and laugh the whole time. So, if you are a person who craves offense decks – this is not for you. Another weakness does lie in the timing of playing your card. Sometimes, the enemy will bait your by throwing a down your lane or placing a down. At these moments, it would be great to have instead and conserve . Unfortunately, you don’t. That’s why I grit my teeth everytime something like that happens and I feel like I’m wasting my potential. Playing the Mini P.E.K.K.A. to early after the enemy places a Tank card could result in your little brusier being destroyed by a crowd card like or . The doesn’t have a weakness in my mind because I don’t mind sacrificing a bit of health for a low Tank card. To me, it’s a fair trade. Finally, it takes time to master this deck and become comfortable with countering the opponent and learning how to see the opening when it comes. If you are someone who is searching for “Quick-Fix” deck to your Trophy problems, this is not it.
Alternative Cards:
Archers – Can be replaced with or . However, note that both are higher cost and the damage mitigation difference isn’t large. If you for some reason were lucky enough to receive the card, you can replace Archers with her as well.
Spear – Could be replaced with I suppose, although you are eliminating the range functionality. may be another good choice or , but our AOE damage is already taken care of with .
– Can be replaced with if you’re looking for a, “damage soaking” structure. I say this because the has high health as well. Replacing the with is also a solid option because it offers the ability to take out small groups up close. The would be the exact opposite of what we want so that’s not a viable replacement.
– Can be replaced with any other spell card that you feel the most comfortable using. Or, you can continue to swap the spell card in this deck until you find one that best suits your playing style.
– Could be replaced with but don’t forget that the only has one objective – the Crown Tower; whereas the is distracted by ground troops. If you wanted to sacrifice our perfect 4.0 cost you could trade the for any number of higher cost i.e. P.E.K.K.A., . Do not replace the with the Royale . That card is almost completely useless in the current meta in my opinion. Plus, our objective with the is to use him as a Meat Shield not keep him in the backrow.
– Can be replaced with if you want a lower cost deck. Could be replaced with , , , or any other ranged card that could the ’s numbers with AOE damage.
Mini P.E.K.K.A. – Can be replaced with if you feel that better protects your . You could also consider or depending on what play style you’re looking for.
– In my opinion, irreplaceable for this deck. He will be the main card to take the coveted crown towers.