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Bomber – The Comprehensive Guide


Bomber – The Comprehensive Guide

Guides By Clash Royal 2017-01-17 22:51:27

Players have the from your very first battle in Clash Royale.

He is fragile but everything we need is his huge splash-damage. He is one of the best clearer of the way for tanker like , P.E.K.K.A etc. Just be wary because be can’t hit air units

Comparing to , can do whatever can, with better arena splash size, except he can’t target air units.

… But since is not being used a lot, why would people use the ? Good question! It’s because of the cost. Clash Royale is all about trades and is absolutely full of them. He offers tons of value for only 3 .

With the Tower’s help, can take out all of the without a scratch. He is also insane against , which is going to be released soon in just a few weeks.

Hit speed Movement Speed Deploy time Range Target Cost Count Rarity
1.9 Medium 1 second 4.5 Ground 3 x1 Common

He is a cheap splash support. He makes up in sheer ground battle control but be loses in lack of air targeting.

Due to his damage and damage radius, he is deadly against , or whatever. They will be all killed in the blink of an eye without asking a single question. Unless he is locked on something else already, like the Tower, which would be probably one of the worst case since you would loose a 12th of your Tower every 2 seconds.

A protected is deadly If the opponent doesn’t have any air protection to take him out.

Also, make sure your placement won’t force him to re-target. Otherwise, your killers will be removed immediately unless they have less than 271HP.

Level HP Damage DPS
1 147 128 67
2 161 140 73
3 177 154 81
4 195 170 89
5 214 186 97
6 235 204 107
7 258 225 118
8 283 247 130
9 311 271 142
10 342 298 156
11 376 327 172
12 413 359 188
13 454 395 207

Strategy

Bomber Vs. Meta Cards

: This is the big one. Since its most recent change, has gained tons of popularity. But, can wipe out them all with just 2 hits. Even somehow the gets killed after doing 1 hit, the will be also very useless. can easily counter the for an equal trade, being ready for the counterpush right after that.

: can deal damage to both with pretty much the same DPS. With a distraction like the soaking damage for the , you can easily get the positive trade.

Archers: Archers should be still called the meta card. An equal level can easily 1-shot Archers. If the Archers are badly placed on defense, your can also hit the Tower nearby.

: kills in 4 hits while also dealing damage to all troops right behind the . + is one of my favorite combos for dealing with + .

On defense

The is very good on defense. Most cheap spells in Clash Royale can’t kill him. He is invulnerable to , and Zap (of course). can kill him but luckily we don’t see many of decks at the moment.

If your counters your opponent well, don’t keep placing him in the same spot because your opponent would wise up and use to damage him and your Tower.

Bomber Rules:

  1. Use to defend he is strong against. He is not a tank killer so don’t try to use him to take out a . He can’t solo kill , ,… Use him to take out , , etc.
  2. He can shine in almost any push. Don’t be afraid to make use of him after a successful defense. He is such an insane glass-. When left alone, he still can mess up a Tower. Even a supporting can help him do 2 more hits on the Tower, which is 542 more damage. He plays a huge role in beatdown decks. He blows away cheap support like , etc.
  3. Fear the air units. He doesn’t target air units. A single can shut down your mini- push entirely.
  4. Change it up. This should go for every troop which is killed by . Don’t place your in the same spot over and over again.

In Conclusion

is a squishy but powerful card which has a lot of potential in the current meta.

That’s awesome If you can give this little skeleton a try! He is a very good choice for almost any anti-Meta deck at the moment!